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Hercules, Prince of Power (MSH-171) - Marvel Super Heroes Foil
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Hercules, Prince of Power (MSH-171) - Marvel Super Heroes Foil

Hercules, Prince of Power (MSH-171) - Marvel Super Heroes Foil

Uncommon
null/null
Power-up — 4G: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
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Hercules, Prince of Power (MSH-171) - Marvel Super Heroes Foil—

$0.71

$0.25

Hercules, Prince of Power (MSH-171) - Marvel Super Heroes Foil

Uncommon
null/null
Power-up — 4G: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

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Uncommon
null/null
Power-up — 4G: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Hercules, Prince of Power (MSH-171) - Marvel Super Heroes Foil | Game 3