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Melffy Footsteps (CORI-EN059) - Chaos Origins 1st Edition
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Melffy Footsteps (CORI-EN059) - Chaos Origins 1st Edition

Melffy Footsteps (CORI-EN059) - Chaos Origins 1st Edition

null / Normal Spell
SPELL
Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.
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Melffy Footsteps (CORI-EN059) - Chaos Origins 1st Edition—
$0.71

Melffy Footsteps (CORI-EN059) - Chaos Origins 1st Edition

null / Normal Spell
SPELL
Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.

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null / Normal Spell
SPELL
Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.
Melffy Footsteps (CORI-EN059) - Chaos Origins 1st Edition | Game 3