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Molly Hayes, Runaway (MSC-698) - Commander: Marvel Super Heroes
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Molly Hayes, Runaway (MSC-698) - Commander: Marvel Super Heroes

Molly Hayes, Runaway (MSC-698) - Commander: Marvel Super Heroes

Legendary Creature — Mutant Hero
Common
null/null
Power-up — 5R: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
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Molly Hayes, Runaway (MSC-698) - Commander: Marvel Super Heroes—

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Molly Hayes, Runaway (MSC-698) - Commander: Marvel Super Heroes

Legendary Creature — Mutant Hero
Common
null/null
Power-up — 5R: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

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Legendary Creature — Mutant Hero
Common
null/null
Power-up — 5R: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Molly Hayes, Runaway (MSC-698) - Commander: Marvel Super Heroes | Game 3